#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
#ifdef __cplusplus
extern "C" {
#endif
btSphereTriangleCollisionAlgorithm::CreateFunc* bullet_NewbtSphereTriangleCollisionAlgorithmCreateFunc(){
	btSphereTriangleCollisionAlgorithm::CreateFunc* wrap_out = new btSphereTriangleCollisionAlgorithm::CreateFunc();
	return wrap_out;
}

btSphereTriangleCollisionAlgorithm* bullet_NewbtSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,btCollisionAlgorithmConstructionInfo* ci,btCollisionObjectWrapper* body0Wrap,btCollisionObjectWrapper* body1Wrap,bool swapped){
	btPersistentManifold * c_arg_mf=(btPersistentManifold *)(void*)(mf);
	btCollisionAlgorithmConstructionInfo const& c_arg_ci=(btCollisionAlgorithmConstructionInfo const&)(*ci);
	btCollisionObjectWrapper const * c_arg_body0Wrap=(btCollisionObjectWrapper const *)(void*)(body0Wrap);
	btCollisionObjectWrapper const * c_arg_body1Wrap=(btCollisionObjectWrapper const *)(void*)(body1Wrap);
	bool c_arg_swapped=swapped;
	btSphereTriangleCollisionAlgorithm* wrap_out = new btSphereTriangleCollisionAlgorithm(c_arg_mf,c_arg_ci,c_arg_body0Wrap,c_arg_body1Wrap,c_arg_swapped);
	return wrap_out;
}

btSphereTriangleCollisionAlgorithm* bullet_NewbtSphereTriangleCollisionAlgorithm1(btCollisionAlgorithmConstructionInfo* ci){
	btCollisionAlgorithmConstructionInfo const& c_arg_ci=(btCollisionAlgorithmConstructionInfo const&)(*ci);
	btSphereTriangleCollisionAlgorithm* wrap_out = new btSphereTriangleCollisionAlgorithm(c_arg_ci);
	return wrap_out;
}

#ifdef __cplusplus
}
#endif
